Original Game Development
Full-cycle production for mobile, PC & console — concept, art, code, and release. Engagements from AUD $60,000, typically 6–14 months.
AstroPlayStudio is an independent studio on Russell Street crafting original titles, co-development, and live-ops for mobile, PC, and console — from first prototype to global launch.


We started in a Melbourne CBD warehouse in 2016 with three developers and one arcade cabinet. Today, 28 designers, engineers, and artists share a studio a block from the State Library, shipping games that top charts in Australia and abroad.
Every project starts with a two-week playable prototype — because a fun idea on paper still has to feel good in your hands. We prototype fast, playtest weekly with locals from Carlton and Fitzroy, and only greenlight what earns a real smile.
Playable builds in 14 days, not slide decks.
Live-ops, events, and patches long after launch.
Local playtesters, global audiences.
Fixed-scope packages and long-term partnerships, priced in AUD. Studio hours Mon–Fri, 9am–6pm AEST.
Full-cycle production for mobile, PC & console — concept, art, code, and release. Engagements from AUD $60,000, typically 6–14 months.
Bolt our engineers onto your team to hit milestones or port your title to Switch, iOS, or Steam. From AUD $12,000 / month.
A polished, playable vertical slice in three weeks to validate your idea and pitch investors. Fixed fee, AUD $9,500.
Seasonal events, battle passes, and content drops that keep players coming back. Retainers from AUD $7,500 / month.
2D and 3D character design, environments, VFX, and UI crafted in-house by our art team. From AUD $4,200 per asset pack.
Adaptive soundtracks, SFX, and voice direction mixed in our Russell Street studio. From AUD $3,800 per project.
A handful of the people who’ll be in your kick-off call.
A few notes from launches, storefronts, and our community.
AstroPlayStudio took our rough card-battler concept to a top-10 strategy launch in Australia within four months. Their weekly playtests caught problems we never would have.
The rapid prototype paid for itself — we walked into our funding round with something investors could actually hold and play. Closed the round two weeks later.
Their live-ops team runs our seasonal events like clockwork. Retention is up 31% since we handed the calendar to Callum and the crew.
The port to Switch was flawless and shipped a week early. Rare to find a co-dev partner that communicates this clearly across time zones.
Pitch us a project, book a studio tour, or just talk shop. We reply within one business day.
Phone
+61 3 9653 4809Studio
168 Russell Street, Melbourne VIC 3000
Hours
Mon–Fri, 9:00am–6:00pm AEST